Final Fantasy XIII: A Linear Story [ COMIC ]

There’s already been a lot of evidence to corroborate the idea that Final Fantasy XIII is a linear game. So I decided to take that and their recent drop in sales and put the two together. Now before the detractor start typing, I know there’s talk out their that this major drop in sales was “expected.” And maybe so… But just because you expect something to happen doesn’t make it a good thing. If that was the case then you would have felt better about your girlfriend cheating on you with your best friend. Wouldn’t you?

Now I’m a fan of the Final Fantasy series, but the lack of games for this generation seriously irks my nerve. Let’s take a look at the numbered Final Fantasy games for each generation of consoles:

    8-bit Console Era:
  • Final Fantasy I (Famicom/NES)
  • Final Fantasy II (Famicom)
  • Final Fantasy III (Famicom)
    16-bit Console Era:
  • Final Fantasy IV (Super Famicom/Super NES)
  • Final Fantasy V (Super Famicom)
  • Final Fantasy VI (Super Famicom/Super NES)
    32-bit Console Era:
  • Final Fantasy VII (Playstation)
  • Final Fantasy VIII (Playstation)
  • Final Fantasy IX (Playstation)
    128-bit Console Era:
  • Final Fantasy X (Playstation 2)
  • Final Fantasy X-2 (Playstation 2)
  • Final Fantasy XI (Playstation 2)
  • Final Fantasy XII (Playstation 2)
    Current Console Era:
  • Final Fantasy XIII (Playstation 3)
One game! For a generation of consoles that entering it’s fifth year (Xbox 360 November 22, 2005) we’ve only yet to see one numbered Final Fantasy on the consoles. Yeah, I know that Final Fantasy XIV is coming out soon and Final Fantasy Versus XIII will be out right after Duke Nukem Forever is released. But still, five years for one game. Come on… I just wanted to note that I have the same problem with this generation’s GTA entries, but the whole The Lost And Damned/Ballad of Gay Tony DLC thing kinda makes up for it.

One last thing, Final Fantasy XIII Endless Jumping Bug:

FF13 延々とジャンプし続けるNPC

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